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Cards similar to Incite (400)

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Ray of Enfeeblement

Ray of Enfeeblement

Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

2.7 /10
$0.10
Rebel Salvo

Rebel Salvo

Instant

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

6.6 /10
$0.05
Regents Authority

Regent's Authority

Instant

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

4.8 /10
$0.02
Resolute Strike

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

4.6 /10
$0.01
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.10
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

4.9 /10
$0.10
Rise to the Challenge

Rise to the Challenge

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

1.6 /10
$0.04
Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.8 /10
$0.02
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

7.9 /10
$0.14
Run Amok

Run Amok

Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

7.5 /10
$0.02
Run Wild

Run Wild

Instant

Until end of turn, target creature gains trample and ": Regenerate this creature."

1.9 /10
$0.16
Rush of Blood

Rush of Blood

Instant

Target creature gets +X/+0 until end of turn, where X is its power.

6.1 /10
$0.11
Rustler Rampage

Rustler Rampage

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.

2.3 /10
$0.18
Sapphire Charm

Sapphire Charm

Instant

Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.2 /10
$0.18
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

3.7 /10
$0.08
Scent of Ivy

Scent of Ivy

Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

2.3 /10
$0.23
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

2.4 /10
$3.29
Seedling Charm

Seedling Charm

Instant

Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.

4.3 /10
$0.21
Seize the Initiative

Seize the Initiative

Instant

Target creature gets +1/+1 and gains first strike until end of turn.

1 /10
$0.04
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
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