Creature — Spirit (1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Creature — Spike Soldier (0/0)
Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Creature — Wolf Spirit (3/3)
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Creature — Human Druid (2/2)
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Creature — Elf Mutant (2/2)
: Stonewood Invoker gets +5/+5 until end of turn.
Creature — Badger Beast Mount (2/2)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Lizard (2/2)
Domain — : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Creature — Goblin Shaman (3/3)
: Target creature you control becomes the color or colors of your choice until end of turn.
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Artifact Creature — Equipment Dog (2/4)
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Wolf (2/2)
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Creature — Wolf (2/3)
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Creature — Fungus (2/2)
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Creature — Fungus (2/2)
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Creature — Human Cleric Druid (1/1)
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.
Creature — Beast (2/2)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Creature — Elf (1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Human Monk (2/2)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Artifact Creature — Food Golem (2/2)
When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
, , Sacrifice Tough Cookie: You gain 3 life.
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